Oculus is a virual reality 3D device that makes you feel like that you are not seeing the game that you were playing it actually makes you feels like that you are really inside the game and bashing it.
Oculus use a diagonal view giving you the widest field of view which truly make everything become REAL. Wider field of
view enables to move your head in every direction up side downleft to right in each and every direction you want to move your head.
See this video to
know more how it works----->
Palmer Luckey the founder of Oculus has developed the idea of creating a new head mounted display that was both more effective than what is currently on the market, and inexpensive for gamers.
The device have a 5.6 inch screen(14cm)LCD display, visible via dual lenses positioned over eyes in a manner to give a 90 degree horizontal view and 110 degrees vertical stereoscopic 3D view.
Oculus developer kits have designed 4 different iterations of the hardware have been revealed to the public.
The first developer kit contain a 5.6 inch screen(14cm)LCD display, visible via dual lenses positioned over eyes in a manner to give a 90 degree horizontal view and 110 degrees vertical stereoscopic 3D view but the rift series contain a 7 inch(18cm) screen which helps in increasing the Field Of View of horizontal and vertical more than 90 and 110 degree respectively.
The resolution is 1280×800 (16:10 aspect ratio), which leads to an effective of 640×800 per eye (4:5 aspect ratio). However, since the Rift does not feature a 100% overlap between the eyes, the combined horizontal resolution is effectively greater than 640. The image for each eye is shown in the panel as a barrel distorted image that is then corrected by pincushion effect created by lenses in the headset, generating a spherical-mapped image for each eye.
The Second developer kit it features several improvements over the first development kit, such as having a higher-resolution (960×1080 per eye) low-persistence pentile AMOLED display, higher refresh rate, head positional tracking, a detachable cable, and the omission of the need for the external control box.
DK1 DK2
On April 30, 2014, Business Insider titled an article to assert that the consumer version of the Rift will be released in 2015, based on a partial quote attributed to "Management at Oculus VR." The quote in question indicates that the company would be "disappointed" if the headset is not released commercially before 2016.This article has been referenced by multiple other sources as official confirmation of a 2015 release date,but representatives of Oculus assert that no release date has yet been announced.
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